Every August is almost entirely about the js13kGames competition, and this year's one is no different - the competition started, theme was announced, submit form opened after a few days, we even introduced the Online category replacing the Server one which was discontinued a few years ago, and you can also win Quest 3S in the WebXR category.
As expected, July revolved around the preparations to the upcoming js13kGames 2025 competition - talking with potential partners, acquiring experts, and prizes.
We've published the js13kGames 2024 t-shirts gallery last month, and started the countdown to js13kGames 2025. Other than that June was mostly about wrapping things up to be able to freely go on much needed vacations at the beginning of July.
Announcing Gamedev.js Jam 2025 overall winners and the best entries in the optional challenges, sending all the digital prizes, releasing the Balance t-shirt design in the online shop, and vibe coding a js13kGames shader - all that happened in May.
I vibe coded a shader in an hour and submitted it to the V Shaders challenge which offers $12k prize pool - you can do it too as the deadline is tomorrow, May 22nd.
Preparations to Gamedev.js Jam 2025 started with good progress, we've shipped js13kGames 2024 t-shirts with all the gadgets, and I had my GitHub Star status renewed for another year, so it was a good month.
Another yearly edition of the Gamedev.js Survey wrapped in December, and the report was published in January. Other than that it was rather a slow month, because of all the non-gamedev things that needed to be handled.
The past year was even more difficult than the previous one, with struggles along the way, but had some good moments, positive surprizes and achievements as well. Let's look at how 2024 went in detail, and what are the plans for Enclave Games in 2025.