September was quite intense when it comes to js13kGames, especially the first half of the month. It wasn't only about the competition though: I've updated an app, attended two meetups, and submitted a lenghty CFP.
The NSHex Counter app that launched two years ago, which serves Neuroshima Hex board game fans with the ability to keep track of the tiles used by them and the opponent, got its second update with the newest army - Beasts.
Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.
We've focused on completing the Grant for the Web project and publishing the final report through the first half of June, and spent the other half of the month catching up on the rest of the work.
Wait, what? Yes, you read that right: there's going to be a one-day Forest Cuties tournament where the main prize is 50 NEAR.
It's been almost a year since our Web Monetized HTML5 Game Development grant project was announced in July 2020, and even though we had quite significant delay of four extra months on top of original six, I'm really happy with how the project went for us.
This game's story started a couple of years ago on a wall above our daughter's bed as a cute poster, only to evolve into a physical card game, and then a mobile one that implemented Web Monetization's receipt verifier service, and even offered an NFT to the mix.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
Demo of the Body Guard game was prototyped more than three years ago during Global Game Jam 2018, and right after that tossed into a pile of unfinished projects. Since it is a game where you fight against viruses, we've decided to bring it back to life, finish and release it as part of our Web Monetization API experiments, and support Artist Rescue Trust (and Phaser) thanks to the Grant for the Web program as well.