Enclave Games Monthly Report: November 2024
November was packed and busy to a point the Monthly Report is late again, but at least it's not the last day of the month like the October one, so there's progress!
November was packed and busy to a point the Monthly Report is late again, but at least it's not the last day of the month like the October one, so there's progress!
October started with the js13kGames 2024 winners announcement, and to no surprise the rest of the month still revolved around the competition: from follow-up blog posts, through emailing prizes, to collecing addresses for the shipment of the t-shirts.
The sole fact that September's Monthly Report goes out half a month later than it should tells you everything about the amount of work spent on the js13kGames competition this time.
Another Neuroshima Hex army pack debut, another NSHex Counter app update - this time with the newest Desert Tribes tile set.
Most of the month was taken over by js13kGames, as usual this time of year, especially since we're celebrating the thirteenth edition of the competition now.
July was full of js13kGames 2024 announcements: partners, experts, and prizes. I've also continued publishing news items about useful web tools, cool games, and various competitions on the Gamedev.js website.
Our Flood Escape game was added to the Arcadia platform with all the levels already unlocked, including the newly implemented Badlucky one.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
To celebrate thirteenth edition of the js13kGames competition happening this year we've decided to create a dedicated Badlucky level in our Flood Escape game.
Remember Enclave's swag is out blog post? We got asked about that print a few times recently, and decided to share it with you all! After launching js13kGames Shop and Gamedev.js Shop on the same Spreadshirt platform we've decided to open Enclave Games Shop as well.
Right after getting a new mobile template, the Gamedev.js Weekly newsletter got a brand new website, which is now a bit more than just a single landing page.
A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I'm going to lead.
Yes, you can laugh and mock this, but after running for more than a decade the Gamedev.js Weekly newsletter finally got a mobile template, since the old one originally made in 2014 wasn't even responsive.
The big news are out: I'm joining OP Games as Developer Advocate to lead the newly formed OP Guild.
April was all about Gamedev.js Jam 2024: from last minute preparations, through explanations of all the optional challenges (including brand new js13kGames one), the start and the theme announcement, to showcasing all the entries submitted this year, and encouraging voting as the winners will be announced in a couple of days from now.
It took four years to execute, but now the ongoing (started April 13th, ends April 26th) fifth edition of the online Gamedev.js Jam have a brand new challenge: js13kGames.
Gamedev.js Jam 2024 preparations and announcements, GitHub Star status renewed yet again, old Enclave Games logos revisited, NSHex Counter going open source, publishing a lot on gamedevjs.com, reviewing a printed tweet, and more - I'm happy with how writing goes along and the recently overwhelming TODO list is getting shorter each week.
Our web app for counting tiles when playing Neuroshima Hex board game that was originally released in 2019, NSHex Counter, is now open sourced on GitHub.
Today is the seventh year anniversary of starting the company, as in the day the legal entity was registered in Poland, although Enclave Games had its domain bought and website launched in 2012 already when I quit my full-time front-end job in a corporation and decided to make web games instead.
Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
Lots of things happened in January: we've summarized 2023 and made plans for 2024, published Gamedev.js Survey 2023 results, I've prepared the first four weekly issues of the Phaser World newsletter after revival, W3C Games group had a meetup about generative AI, the NSHex Counter app got two armies (Merchants Guild and Partisans) added, and I published ten different news posts on NeuroshimaHex.pl.
Two weeks ago we've added the Merchants Guild army to the NSHex Counter app, and now it's time to catch up and implement Partisans.
It's that time of the year again when Portal Games releases a new army pack for the Neuroshima Hex board game and we're updating the NSHex Counter app to include it - this time it's Merchants Guild.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
December is traditionally rather slow, but we've managed to conduct (a shortened) Gamedev.js Survey, even including a warm-up week, so that's a second pretty decent month in a row.