Enclave Games in 2025, and plans for 2026
Last year was quite similar to the previous one as unfortunately no new games were released, but at least it was quite similar to the previous one as all the usual events and activities were organized more or less on time.

The fact that the Yearly Report is out at the very end of February instead of the first week of January tells you a lot already, maybe I’m not past the burnout yet, or maybe I simply have too much on my plate. Anyway, let’s focus on summarizing the twelve months of 2025.
This is the eleventh Yearly Report already - make sure to check the previous ones if you want to learn more about our history: 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, and 2024.

Let’s start by reviewing the plans I had a year ago:
- BACK TO MAKING GAMES! If I don’t build and release a single game in 2025 I’ll quit calling Enclave Games an Indie Game Development Studio and start calling it Event Organizing Company instead. Rebranding to Enclave Events I guess.
- Usual stuff with Gamedev.js Jam 2025, Gamedev.js Survey 2025, Gamedev.js Weekly issues, and js13kGames 2025. At least that went ok, though the Survey was conducted in the last possible moment in December just before Christmas.
- More involvement in OP Guild, exploring all the possibilities with Arcadia and OP Games. OP Guild ended abruptly after a few months, so there’s that…
- Check out Telegram, Discord, LinkedIn, and other platforms accepting web games, and try to submit my own (hopefully brand new). Nope, zero.
- Write the js13kGames history ebook. Not a single chapter.
Barely one out of five. I’m starting to think making plans makes no sense whatsoever.

Now, a quick recap of 2025, month-by-month:
- January: Gamedev.js Survey 2024 Report, writing on the Gamedev.js site (10 articles)
- February: js13kGames 2024 t-shirt shipped, more writing (18 articles)
- March: W3C Loading and Control Community Group, new blog engine on Astro, even more writing (21 articles!)
- April: Gamedev.js Jam 2025, a bit less writing on Gamedev.js (12 articles)
- May: Gamedev.js Jam 2025 winners, js13kGames shader
- June: OP Guild on hold
- July: js13kGames 2025 preparations
- August: js13kGames 2025 start, Online category
- September: js13kGames 2025 deadline
- October: js13kGames 2025 winners, GitHub Universe
- November: Devconnect, ETHGlobal with Bober River Flow
- December: Gamedev.js Survey 2025, Wawtech
Let’s look at the past year in detail and see what happened to Enclave Games in 2025.
Bad things
Absolutely no traffic in our t-shirt Shops, but that’s what you get if you put zero effort into marketing. Same for the speaking gigs I guess. I’m going to skip those two in next year’s summary for sure.

Still no games, and almost no usage of the GitHub Copilot I have access to. One simple demo of Bober River Flow made in a couple of hours throughout the whole year is definitely not enough.

Leading OP Guild as part of the OP Games cooperation ended in the first months of the year. I’m thinking of trying to revive it on my own though, especially given the upcoming Gamedev.js Jam 2026 will have the ETH Challenge.

I’m still struggling with crippling procrastination and lack of motivation, which is weird since I’m working on whatever I want and whenever I want as part of running Enclave Games. It involves my passion, making games, so what’s the problem? Something is definitely not right.
Ok things
Wrote lots of news pieces on the Gamedev.js website, but after a few months I had to switch focus to the usual: the jam and the competition.

Gamedev.js Survey 2025 was open in December, again. Better late than never! I did set the date for this year already to be around js13kGames 2026 though.
Good things
The Gamedev.js Weekly newsletter, even though happened to be out a day or two later than planned from time to time, generally was being emailed to subscribers every single week in 2025.

Gamedev.js Jam 2025 was a success with the record breaking number of participants, entries submitted, and votes cast. Lots of cool games to play, so definitely check those out.

The js13kGames 2025 competition went well, and we even introduced the new Online category with the support from Cloudflare.

Not only I was able to visit San Francisco for GitHub Universe, but also got the opportunity to fly to Buenos Aires for Devconnect 2025, which I really enjoyed.

I was involved with, and ended up on the printed boxes or their rulebooks in all the Neuroshima Hex projects released in 2025. I also dived deep into Warhammer.
Plans for 2026
Build a game with GitHub Copilot, using Phaser, in VS Code, preferably via the 100 Days of Vibe. It could even be expanding on the Bober River Flow demo or something similar.

Don’t forget to run Gamedev.js Jam 2026, conduct Gamedev.js Survey 2026 NOT in December, send Gamedev.js Weekly newsletter issues regularly, and run js13kGames 2026 without (major) problems.

Write that js13kGames ebook, or don’t. Maybe it’s not meant to be.