Work on both the Gamedev.js Jam and Gamedev.js Survey took most of May - with Jam winners being announced in the first week, Survey report published in the third week, and Jam prizes being distributed to the winners throughout the rest of the month.
Clippy Jump is still in the works, but greatly delayed by Gamedev.js activities.
I’ve written and published a post on GitHub’s blog about Top games + source code from Gamedev.js Jam 2022 with some help from Lee Reilly.
Ewa did the usual batch of various banners, and spent considerable amount of time on Gamedev.js Survey report, particularly all the charts with the answers to the questions we provided.
Nope, no time for events right now.
Itch.io decided to remove email addresses from details of the jam submissions, so I had to chase the winners to give them the prizes, which took way more time than expected. The emails were available last year, so it’s a new thing - if I knew it’s gonna be this way I’d just ask for that in the submit form.
Also, I’ve put the Gamedev.js Jam 2023 and Gamedev.js Survey 2023 landing pages online already, and setup Gamedev.js Jam 2023 Itch page as well.
Plans for the next month
I hope in the next monthly report Clippy will be out, we will have something on the Web3 Gamedev School, all while the js13kGames 2022 preparations are due already.