Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
We've focused on the Gamedev.js Jam 2023 preparations in March, but some cool unrelated things happened last month as well.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
February was all about working on the remaining Grant for the Web program grant projects - we've already got the deadline extended, so we have to finish our work as soon as possible.