Indie Game Development Studio building mobile HTML5 games.
It's that time of the year again - fully focusing on the js13kGames preparations. This didn't stop me from giving a talk at an in person event first time since the pandemic started two and a half years ago.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.