I haven't written a single line of code since the last game we've released more than two years ago, so I'm happy to report that in June I did join a game jam, and submitted an entry!
Our own template we use for all our games, Enclave Phaser Template, was just updated to the latest version of the underlying game engine - Phaser 3.60.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
Demo of the Body Guard game was prototyped more than three years ago during Global Game Jam 2018, and right after that tossed into a pile of unfinished projects. Since it is a game where you fight against viruses, we've decided to bring it back to life, finish and release it as part of our Web Monetization API experiments, and support Artist Rescue Trust (and Phaser) thanks to the Grant for the Web program as well.
We're big fans of the physical board game Neuroshima Hex, and NSHex Roulette is a digital expansion to that game. We are offering a unique experience to all the fans, and it's free thanks to implementing the Web Monetization API as part of the Grant for the Web program.
January was full of various activities: from publishing the Yearly Report, through two js13kGames videos to watch, and Enclave Phaser Template being updated to 3.50, to the Global Game Jam 2021 invitation. And most of all, the work on the new js13kGames website moved forward significantly!
Since the latest Phaser release was the biggest one ever (not counting the major versions), I decided to give the Enclave Phaser Template an update as well.
September was (surprise, surprise) full into js13kGames, with me trying to catch up on everything else in the meantime, but with not much luck.