September was quite intense when it comes to js13kGames, especially the first half of the month. It wasn't only about the competition though: I've updated an app, attended two meetups, and submitted a lenghty CFP.
Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.
We've focused on completing the Grant for the Web project and publishing the final report through the first half of June, and spent the other half of the month catching up on the rest of the work.
This game's story started a couple of years ago on a wall above our daughter's bed as a cute poster, only to evolve into a physical card game, and then a mobile one that implemented Web Monetization's receipt verifier service, and even offered an NFT to the mix.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
Most of April revolved around the Gamedev.js Jam 2021 - it was suppose to be a short and simple competition, but I wouldn't be me if I haven't tossed in two new categories, challenges, dedicated experts, partners, and $20k worth of prizes.
If you follow the competition for long enough this is absolutely no surprise - printing of the swag from js13kGames 2020 was delayed a few times, similarly to the previous years. It's finally done though, and all the packages were already shipped!
February was all about working on the remaining Grant for the Web program grant projects - we've already got the deadline extended, so we have to finish our work as soon as possible.