It's been five hundred weeks, or 3500 days since the beginning of January 2014 when I started publishing the Gamedev.js Weekly newsletter. Time flies so fast!
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
Just before Christmas the Gamedev.js Weekly's email was used as the sender address to deliver some ridiculous amounts of random spam to folks who weren't even subscribed to the actual newsletter - I've received hundreds of hateful replies to my inbox on December 24th.
December was on a similar level to the previous couple of months, so not much has been done even though attempts were made.
We're having both the Gamedev.js Survey 2022 and Gamedev.js Jam 2022 - first is already open, while the other starts next month.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
We've spent January trying to catch up on things that were suppose to be finished last year already (mostly js13kGames-related), but got delayed by various reasons.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.
December is usually slower than previous months, and even though we tried working as usual, our daughter decided to break a record for the number of sick days she can have in a month, staying most of December away from kindergarten, which obviously didn't help with our productivity.
It's been almost a year since our Web Monetized HTML5 Game Development grant project was announced in July 2020, and even though we had quite significant delay of four extra months on top of original six, I'm really happy with how the project went for us.