Gamedev.js Jam 2024 preparations and announcements, GitHub Star status renewed yet again, old Enclave Games logos revisited, NSHex Counter going open source, publishing a lot on gamedevjs.com, reviewing a printed tweet, and more - I'm happy with how writing goes along and the recently overwhelming TODO list is getting shorter each week.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
GitHub Universe was my opportunity to finally fly to a conference this year, and Ewa managed to package and ship js13kGames 2023 swag - it seems November was pretty decent in terms of the job done, which is nice.
Announcing winners, sending prizes, collecting shipping details - with no surprise at all, October still mostly revolved around the js13kGames 2023 competition.
Last month we've focused on doing one thing right - preparing and shipping the long overdue 130 packages with js13kGames 2022 swag: t-shirts, coasters, and stickers.
January was suppose to be a fresh start after not so successful 2022 (to say the least) - I can't say we did all what we wanted, since we didn't (flu season is still on), but we did some of that.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
At the beginning of October we've announced the winners of the js13kGames 2021 competition during the online Awards Ceremony, and were steadily sending prizes and preparing the swag through the rest of the month.