With no surprise at all, during July the js13kGames preparations took over the entire month.
I haven't written a single line of code since the last game we've released more than two years ago, so I'm happy to report that in June I did join a game jam, and submitted an entry!
Our own template we use for all our games, Enclave Phaser Template, was just updated to the latest version of the underlying game engine - Phaser 3.60.
May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
We've focused on completing the Grant for the Web project and publishing the final report through the first half of June, and spent the other half of the month catching up on the rest of the work.
Even though 2020 was overall a terrible year, we are really happy with how it turned out for us, given we received a grant from the Grant for the Web program to work on our projects.
Our Grant for the Web project was announced in the middle of July 2020 - it had a somewhat generic name Web Monetized HTML5 Game Development since it was actually a few (six to be exact) smaller projects revolving around monetizing web games: three Enclave Games creations, js13kGames competition, an eBook, and a Gamedev.js Survey.
October was quite an active month: handling js13kGames, giving a talk at an online meetup, and writing lots of blog posts.