The first half, or even two thirds, of September's time went straight into js13kGames 2023. The rest of the month was spent on trying to catch up on all the other things.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.