Beside being busy with the js13kGames competition as usual every August since 2012, we also celebrated the 500th issue of the Gamedev.js Weekly newsletter - the first one was sent at the beginning of January 2014.
October was full of js13kGames tasks with a bunch of unplanned distractions, but we've managed to release a new Halloween level in Flood Escape, so it wasn't that bad eventually.
Monthly Report three-and-a-half weeks later than planned? Yup, if you mix handling js13kGames full time with being sick most of the month, then you end up with the chaos described below.
The js13kGames 2022 competition is at full swing, and all the time and efforts are put into it right now.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
December is usually slower than previous months, and even though we tried working as usual, our daughter decided to break a record for the number of sick days she can have in a month, staying most of December away from kindergarten, which obviously didn't help with our productivity.
September was quite intense when it comes to js13kGames, especially the first half of the month. It wasn't only about the competition though: I've updated an app, attended two meetups, and submitted a lenghty CFP.
Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.
It's been almost a year since our Web Monetized HTML5 Game Development grant project was announced in July 2020, and even though we had quite significant delay of four extra months on top of original six, I'm really happy with how the project went for us.