Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.
We've focused on completing the Grant for the Web project and publishing the final report through the first half of June, and spent the other half of the month catching up on the rest of the work.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
Most of April revolved around the Gamedev.js Jam 2021 - it was suppose to be a short and simple competition, but I wouldn't be me if I haven't tossed in two new categories, challenges, dedicated experts, partners, and $20k worth of prizes.
March was a crazy month on so many levels - we were extremely busy, had health issues, unexpected problems, and couldn't work as much as we wanted. We didn't even have the time or energy to celebrate Enclave's birthday that happened March 10th, but I do hope April will be better.
February was all about working on the remaining Grant for the Web program grant projects - we've already got the deadline extended, so we have to finish our work as soon as possible.
January was full of various activities: from publishing the Yearly Report, through two js13kGames videos to watch, and Enclave Phaser Template being updated to 3.50, to the Global Game Jam 2021 invitation. And most of all, the work on the new js13kGames website moved forward significantly!
December was quite intense, especially from the tech speaking and networking point of view - I was actively testing my new audio/video setup.