May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.
As you might've imagined, April was 100% about Gamedev.js Jam 2023. Good news is we've finally launched Gamedev.js Shop with cool swag!
We've focused on the Gamedev.js Jam 2023 preparations in March, but some cool unrelated things happened last month as well.
Last month we've focused on doing one thing right - preparing and shipping the long overdue 130 packages with js13kGames 2022 swag: t-shirts, coasters, and stickers.
January was suppose to be a fresh start after not so successful 2022 (to say the least) - I can't say we did all what we wanted, since we didn't (flu season is still on), but we did some of that.
December was on a similar level to the previous couple of months, so not much has been done even though attempts were made.
Still trying to catch up and not fall behind too much.
October was full of js13kGames tasks with a bunch of unplanned distractions, but we've managed to release a new Halloween level in Flood Escape, so it wasn't that bad eventually.
Monthly Report three-and-a-half weeks later than planned? Yup, if you mix handling js13kGames full time with being sick most of the month, then you end up with the chaos described below.
The js13kGames 2022 competition is at full swing, and all the time and efforts are put into it right now.