January was suppose to be a fresh start after not so successful 2022 (to say the least) - I can't say we did all what we wanted, since we didn't (flu season is still on), but we did some of that.
December was on a similar level to the previous couple of months, so not much has been done even though attempts were made.
Still trying to catch up and not fall behind too much.
October was full of js13kGames tasks with a bunch of unplanned distractions, but we've managed to release a new Halloween level in Flood Escape, so it wasn't that bad eventually.
Monthly Report three-and-a-half weeks later than planned? Yup, if you mix handling js13kGames full time with being sick most of the month, then you end up with the chaos described below.
The js13kGames 2022 competition is at full swing, and all the time and efforts are put into it right now.
It's that time of the year again - fully focusing on the js13kGames preparations. This didn't stop me from giving a talk at an in person event first time since the pandemic started two and a half years ago.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.
Work on both the Gamedev.js Jam and Gamedev.js Survey took most of May - with Jam winners being announced in the first week, Survey report published in the third week, and Jam prizes being distributed to the winners throughout the rest of the month.