Most of the month was taken over by js13kGames, as usual this time of year, especially since we're celebrating the thirteenth edition of the competition now.
A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I'm going to lead.
April was all about Gamedev.js Jam 2024: from last minute preparations, through explanations of all the optional challenges (including brand new js13kGames one), the start and the theme announcement, to showcasing all the entries submitted this year, and encouraging voting as the winners will be announced in a couple of days from now.
Our web app for counting tiles when playing Neuroshima Hex board game that was originally released in 2019, NSHex Counter, is now open sourced on GitHub.
I haven't written a single line of code since the last game we've released more than two years ago, so I'm happy to report that in June I did join a game jam, and submitted an entry!
May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.