We've focused on the Gamedev.js Jam 2023 preparations in March, but some cool unrelated things happened last month as well.
December was on a similar level to the previous couple of months, so not much has been done even though attempts were made.
October was full of js13kGames tasks with a bunch of unplanned distractions, but we've managed to release a new Halloween level in Flood Escape, so it wasn't that bad eventually.
Monthly Report three-and-a-half weeks later than planned? Yup, if you mix handling js13kGames full time with being sick most of the month, then you end up with the chaos described below.
The js13kGames 2022 competition is at full swing, and all the time and efforts are put into it right now.
Even though I dropped a few talk opportunities to focus on Gamedev.js Survey and Jam preparations, I still ended up attending a bunch of events and even speaking at some of them.
We're having both the Gamedev.js Survey 2022 and Gamedev.js Jam 2022 - first is already open, while the other starts next month.
We've spent January trying to catch up on things that were suppose to be finished last year already (mostly js13kGames-related), but got delayed by various reasons.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.
December is usually slower than previous months, and even though we tried working as usual, our daughter decided to break a record for the number of sick days she can have in a month, staying most of December away from kindergarten, which obviously didn't help with our productivity.