Buy HTML5 games with great quality and premium content, license them to deploy and use on your website.
Our HTML5 games are 100% compatible and optimized for mobile and desktop devices, from low-end feature phones to high-end smartphones and consoles. We take extra care to have the size of the assets as small as possible, so our hyper casual games load fast and work smooth in a browser even with low connectivity.
We offer various licensing options - all of them are non-exclusive deals which means we can release our games with any number of publishers. We tend to avoid exclusive deals as this limits the number of games we can offer as non-exclusives. There might be some discounts available if you buy more games in a bundle, or even decide to go for our full catalogue.
An API ⁄ SDK integration is usually paid extra, unless negotiated otherwise. Feel free to get in touch with us to talk about details! Since we're only a small team of two, and both of us prefer doing what we like the most, at some point you might end up talking with Robert Podgórski from BlackMoon Design, who is our friend and very close partner, and usually helps us with the legal side of licensing deals.
This license is bought up-front, with a one-time payment. It's usually sitelocked, which means you can publish the games you acquired the licenses of on a given portal, and you can't sublicense them further (sell or redistribute to other publishers).
Instead of paying a fixed fee, we can agree on a monthly based subscription, so for every month the games are available on your portal, you will wire the agreed amount to us. This is the preferred way we would like to conduct business.
In specific situations we might consider agreeing on a revenue share model, where we split earnings based on what the game will actually earn off the advertisements. It's only viable if you can guarantee high traffic, or we did other types of deals in the past already.
We can sometimes agree on splitting the payment and receiving some percent of the amount up front, and the rest as monthly subscription or revenue share. This applies to API ⁄ SDK integration fees as well.