Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
Lots of things happened in January: we've summarized 2023 and made plans for 2024, published Gamedev.js Survey 2023 results, I've prepared the first four weekly issues of the Phaser World newsletter after revival, W3C Games group had a meetup about generative AI, the NSHex Counter app got two armies (Merchants Guild and Partisans) added, and I published ten different news posts on NeuroshimaHex.pl.
I was invited to join the W3C WebDX Community Group which gathers folks focusing on improving developer experience. Valuable info is collected through surveys - at my very first call I've talked about the Gamedev.js Survey.
Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.