Disney Mirrorverse initially has the appearance and sound of a young child’s imagination as they go along with action figures. Heroes and villains from all around the Disney canon get together to battle a dark force that threatens to destroy the world as we know it. It feels like Disney was playing poker at casino online stranieri and decided to go all-in with all of his superheroes. These superheroes have changed from their typical selves and have abandoned their roles in kids' movies in favour of ones with a little more edge. This set of characters has never made such a daring and intriguing decision before, and the idea that this planet exists is intriguing. Unfortunately, Mirrorverse’s audacity has a price, as the mega script is obscured by crystalline loot boxes, in-game currency, and a confusing progression. What might have opened up a new universe for Disney is now merely the newest generic mobile game.
Disney Mirrorverse is an action RPG that takes place in the fictional Mirrorverse, where the Fractured, the game's antagonists, are becoming more powerful. You fight these hordes with teams of three heroes called Guardians, chosen from the roster's 44 characters. The four archetypes—Melee, Ranged, Support, and Tank—that each of the 44 characters fits into determining how they battle. These courses are commonplace: tanks stay in the enemy's face while damaging; melee guards use blades and other hand-held weapons; ranged heroes employ magic and projectiles; support heals allies, buffs adversaries, and more.
Crystals, the Mirrorverse's equivalent of loot boxes, are obtained through gameplay and can also be bought with in-game and real-world money. Crystals come in various shapes, some of which highlight particular Guardians or promise specific rankings, and are unlocked through the in-game shop using the standard loot box showmanship.
Players can choose from a variety of game styles to keep themselves engaged. The mission to discover why the Disney Mirrorverse is being attacked by "Fractured," dark shadow copies of existing characters, is pretty generically written in the Story mode. Players can also choose to complete rogue-like dungeons, events that offer one-time cash and rewards, or supply runs to gain diamonds and XP motes to obtain buffs and equipment. However, other than the boss figure you face, all the different modes revolve around the same combat-focused gameplay. The "Autoplay" option is activated early in the game because it becomes monotonous in a hurry.
The aggressive monetisation strategy of Disney Mirrorverse is the only significant problem. Although Disney Mirrorverse is a free game to play, users will frequently see pop-up menus urging them to make purchases. The pop-ups appear everywhere: between screens, levels, and when viewing notifications. It’s understandable that free-to-play games must generate revenue as well, but the system gives the false impression that players must purchase these products to advance in the game.
Disney Mirrorverse may be a hit if they can figure out how to lessen their persistent requests for money and give users more variety in the gameplay. The characters are interesting, and it would be interesting to see the universe grow to accommodate additional tales in the future.