The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.
About 90% of the time in April was spent on running Gamedev.js Jam 2022 with very little left for other things, so plans made a month ago are still valid for the one that already started.
February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.
December was quite intense, especially from the tech speaking and networking point of view - I was actively testing my new audio/video setup.