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September looked similar to August in terms of work - you guessed it, still js13kGames 2025.
Every August is almost entirely about the js13kGames competition, and this year's one is no different - the competition started, theme was announced, submit form opened after a few days, we even introduced the Online category replacing the Server one which was discontinued a few years ago, and you can also win Quest 3S in the WebXR category.
As expected, July revolved around the preparations to the upcoming js13kGames 2025 competition - talking with potential partners, acquiring experts, and prizes.
After trying out Framed Posts from Sticker Mule last year with a nicely captured js13kGames tweet, I decided to give their new product, Framed Prints, a go - and this time I went with something a little more visual.
During our W3C Games CG meetup happening on March 25th we've formulated the idea of a brand new Community Group being created specifically around the concept of the Loading and Control API.
I was presenting the Gamedev.js Survey 2024 results at the recent bi-weekly W3C WebDX online meetup that happened on February 20th.