Games available for licensing, and specialists available for hiring.
We also run cool projects of our own.
Feel free to get in touch to talk about all things gamedev!
We've published the js13kGames 2024 t-shirts gallery last month, and started the countdown to js13kGames 2025. Other than that June was mostly about wrapping things up to be able to freely go on much needed vacations at the beginning of July.
Announcing Gamedev.js Jam 2025 overall winners and the best entries in the optional challenges, sending all the digital prizes, releasing the Balance t-shirt design in the online shop, and vibe coding a js13kGames shader - all that happened in May.
I vibe coded a shader in an hour and submitted it to the V Shaders challenge which offers $12k prize pool - you can do it too as the deadline is tomorrow, May 22nd.
After trying out Framed Posts from Sticker Mule last year with a nicely captured js13kGames tweet, I decided to give their new product, Framed Prints, a go - and this time I went with something a little more visual.
During our W3C Games CG meetup happening on March 25th we've formulated the idea of a brand new Community Group being created specifically around the concept of the Loading and Control API.
I was presenting the Gamedev.js Survey 2024 results at the recent bi-weekly W3C WebDX online meetup that happened on February 20th.