The js13kGames 2022 competition is at full swing, and all the time and efforts are put into it right now.
It's that time of the year again - fully focusing on the js13kGames preparations. This didn't stop me from giving a talk at an in person event first time since the pandemic started two and a half years ago.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.
A few days ago, on Tuesday September 6th, the W3C Games Community Group gathered to talk about the Open Web Games Directory we've discussed in the past during some of the previous meetups and TPAC sessions.
We've been offered Grid Studio frames as physical prizes in the js13kGames competition, and I was lucky enough to get two frames for myself - a Game Boy console and an XBox One controller.
I was invited to give a talk at the Andersen's office in Cracow during the Front-end Hero meetup on July 14th, where I talked about building games in 13 kilobytes.