To celebrate thirteenth edition of the js13kGames competition happening this year we've decided to create a dedicated Badlucky level in our Flood Escape game.
Right after getting a new mobile template, the Gamedev.js Weekly newsletter got a brand new website, which is now a bit more than just a single landing page.
Yes, you can laugh and mock this, but after running for more than a decade the Gamedev.js Weekly newsletter finally got a mobile template, since the old one originally made in 2014 wasn't even responsive.
The big news are out: I'm joining OP Games as Developer Advocate to lead the newly formed OP Guild.
With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
The third yearly edition of Gamedev.js Survey is open for a week now, and will close next week, on Friday December 22nd - if you haven't filled the form yet, please do so!
Our own template we use for all our games, Enclave Phaser Template, was just updated to the latest version of the underlying game engine - Phaser 3.60.
Just before Christmas the Gamedev.js Weekly's email was used as the sender address to deliver some ridiculous amounts of random spam to folks who weren't even subscribed to the actual newsletter - I've received hundreds of hateful replies to my inbox on December 24th.
The Flood Escape game was released in June 2017, with the most recent Winter level being added in January 2020, so now it's high time to have a new one - Halloween!
We're having both the Gamedev.js Survey 2022 and Gamedev.js Jam 2022 - first is already open, while the other starts next month.