July was full of js13kGames 2024 announcements: partners, experts, and prizes. I've also continued publishing news items about useful web tools, cool games, and various competitions on the Gamedev.js website.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
Right after getting a new mobile template, the Gamedev.js Weekly newsletter got a brand new website, which is now a bit more than just a single landing page.
A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I'm going to lead.
Yes, you can laugh and mock this, but after running for more than a decade the Gamedev.js Weekly newsletter finally got a mobile template, since the old one originally made in 2014 wasn't even responsive.
April was all about Gamedev.js Jam 2024: from last minute preparations, through explanations of all the optional challenges (including brand new js13kGames one), the start and the theme announcement, to showcasing all the entries submitted this year, and encouraging voting as the winners will be announced in a couple of days from now.
Gamedev.js Jam 2024 preparations and announcements, GitHub Star status renewed yet again, old Enclave Games logos revisited, NSHex Counter going open source, publishing a lot on gamedevjs.com, reviewing a printed tweet, and more - I'm happy with how writing goes along and the recently overwhelming TODO list is getting shorter each week.
Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
Beside being busy with the js13kGames competition as usual every August since 2012, we also celebrated the 500th issue of the Gamedev.js Weekly newsletter - the first one was sent at the beginning of January 2014.