This year's Global Game Jam, given what's happening around the world, went entirely online. The good news are you all are invited to particpate however and wherever you want.
There are two interesting video materials about last year's competition that are worth spending some time on: showcase of all the 36 entries from the Web Monetization category recorded by Jupiter Hadley, and overall top 20 best games with their source code explained by Ania Kubów prepared for freeCodeCamp.
Even though 2020 was overall a terrible year, we are really happy with how it turned out for us, given we received a grant from the Grant for the Web program to work on our projects.
December was quite intense, especially from the tech speaking and networking point of view - I was actively testing my new audio/video setup.
Our Grant for the Web project was announced in the middle of July 2020 - it had a somewhat generic name Web Monetized HTML5 Game Development since it was actually a few (six to be exact) smaller projects revolving around monetizing web games: three Enclave Games creations, js13kGames competition, an eBook, and a Gamedev.js Survey.
November was a strange month - busy, but with many small tasks that are hard to summarize in the report, so it looks weirdly empty. Let me assure you we weren't having any vacations or anything though.
October was quite an active month: handling js13kGames, giving a talk at an online meetup, and writing lots of blog posts.
Even though this year's js13kGames competition is over, there are still some interesting opportunities ahead if you'd like to participate in a game jam (or two).
September was (surprise, surprise) full into js13kGames, with me trying to catch up on everything else in the meantime, but with not much luck.
August is the month when js13kGames starts, so you can be sure I was fully into preparations and then other tasks around it when it launched.