During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
Remember Enclave's swag is out blog post? We got asked about that print a few times recently, and decided to share it with you all! After launching js13kGames Shop and Gamedev.js Shop on the same Spreadshirt platform we've decided to open Enclave Games Shop as well.
Right after getting a new mobile template, the Gamedev.js Weekly newsletter got a brand new website, which is now a bit more than just a single landing page.
A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I'm going to lead.
Yes, you can laugh and mock this, but after running for more than a decade the Gamedev.js Weekly newsletter finally got a mobile template, since the old one originally made in 2014 wasn't even responsive.
The big news are out: I'm joining OP Games as Developer Advocate to lead the newly formed OP Guild.
April was all about Gamedev.js Jam 2024: from last minute preparations, through explanations of all the optional challenges (including brand new js13kGames one), the start and the theme announcement, to showcasing all the entries submitted this year, and encouraging voting as the winners will be announced in a couple of days from now.
It took four years to execute, but now the ongoing (started April 13th, ends April 26th) fifth edition of the online Gamedev.js Jam have a brand new challenge: js13kGames.
Gamedev.js Jam 2024 preparations and announcements, GitHub Star status renewed yet again, old Enclave Games logos revisited, NSHex Counter going open source, publishing a lot on gamedevjs.com, reviewing a printed tweet, and more - I'm happy with how writing goes along and the recently overwhelming TODO list is getting shorter each week.
Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.