May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.
As you might've imagined, April was 100% about Gamedev.js Jam 2023. Good news is we've finally launched Gamedev.js Shop with cool swag!
Last month we've focused on doing one thing right - preparing and shipping the long overdue 130 packages with js13kGames 2022 swag: t-shirts, coasters, and stickers.
January was suppose to be a fresh start after not so successful 2022 (to say the least) - I can't say we did all what we wanted, since we didn't (flu season is still on), but we did some of that.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
December was on a similar level to the previous couple of months, so not much has been done even though attempts were made.
After printing and shipping js13kGames t-shirts with different design every year since 2012 we finally did something Enclave-themed - check out our first ever hoodie!
Still trying to catch up and not fall behind too much.
October was full of js13kGames tasks with a bunch of unplanned distractions, but we've managed to release a new Halloween level in Flood Escape, so it wasn't that bad eventually.
Monthly Report three-and-a-half weeks later than planned? Yup, if you mix handling js13kGames full time with being sick most of the month, then you end up with the chaos described below.