Lots of things happened in January: we've summarized 2023 and made plans for 2024, published Gamedev.js Survey 2023 results, I've prepared the first four weekly issues of the Phaser World newsletter after revival, W3C Games group had a meetup about generative AI, the NSHex Counter app got two armies (Merchants Guild and Partisans) added, and I published ten different news posts on NeuroshimaHex.pl.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
GitHub Universe was my opportunity to finally fly to a conference this year, and Ewa managed to package and ship js13kGames 2023 swag - it seems November was pretty decent in terms of the job done, which is nice.
Beside being busy with the js13kGames competition as usual every August since 2012, we also celebrated the 500th issue of the Gamedev.js Weekly newsletter - the first one was sent at the beginning of January 2014.
I haven't written a single line of code since the last game we've released more than two years ago, so I'm happy to report that in June I did join a game jam, and submitted an entry!
May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.
As you might've imagined, April was 100% about Gamedev.js Jam 2023. Good news is we've finally launched Gamedev.js Shop with cool swag!
We've focused on the Gamedev.js Jam 2023 preparations in March, but some cool unrelated things happened last month as well.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.