Most of April revolved around the Gamedev.js Jam 2021 - it was suppose to be a short and simple competition, but I wouldn't be me if I haven't tossed in two new categories, challenges, dedicated experts, partners, and $20k worth of prizes.
March was a crazy month on so many levels - we were extremely busy, had health issues, unexpected problems, and couldn't work as much as we wanted. We didn't even have the time or energy to celebrate Enclave's birthday that happened March 10th, but I do hope April will be better.
February was all about working on the remaining Grant for the Web program grant projects - we've already got the deadline extended, so we have to finish our work as soon as possible.
January was full of various activities: from publishing the Yearly Report, through two js13kGames videos to watch, and Enclave Phaser Template being updated to 3.50, to the Global Game Jam 2021 invitation. And most of all, the work on the new js13kGames website moved forward significantly!
December was quite intense, especially from the tech speaking and networking point of view - I was actively testing my new audio/video setup.
November was a strange month - busy, but with many small tasks that are hard to summarize in the report, so it looks weirdly empty. Let me assure you we weren't having any vacations or anything though.
October was quite an active month: handling js13kGames, giving a talk at an online meetup, and writing lots of blog posts.
September was (surprise, surprise) full into js13kGames, with me trying to catch up on everything else in the meantime, but with not much luck.
August is the month when js13kGames starts, so you can be sure I was fully into preparations and then other tasks around it when it launched.
July was the month when our participation in the Grant for the Web program was announced, which was really big news for us. Preparations to js13kGames 2020 took most of the month's time - no surprise here.